Folio / 2026|Single-page portfolio

Miguel Plaza

Product Designer

I design for complex systems and ambiguous signals, then ship crisp interfaces with measurable impact.

Impact > Process

Lead with constraints, choices, and outcomes. Framework screenshots are not the signal.

Retention First

Design to increase activation, adoption, renewals, and expansion not just usability.

Show Fire

Deep ownership and conviction are what turns good craft into real team momentum.

Selected

Case Studies

Solo Product Designer & Builder2025-2026

WOP: 0 to ~4% Willingness to Pay

WOP is a cross-platform social party game for in-person sessions. I led product end to end and tuned monetization to improve conversion without breaking session flow.

Solo ProjectShippediOS & AndroidMonetizationGrowth
Ownership

Solo project: end-to-end product ownership across strategy, UX, implementation decisions, monetization, and iteration.

Solo-owned end-to-end product. Occasional collaborator support only for social media execution.

Impact snapshot

~13,000 downloads

Constraints
  • Infrequent but high-energy group sessions.
  • Monetization interruptions can break social flow.
  • Conversion requires visibility + incentive without pressure.
Outcomes
  • ~13,000 downloads
  • 300+ users who paid at least once; ~60 active subscriptions
  • ~4% willingness-to-pay while preserving session quality
Open for full case narrative
WOP: 0 to ~4% Willingness to Pay

Product screens

Swipe horizontally · Hover to zoom

Splash Screen

Splash Screen

Brand-led app entry and quick load state.

Lobby

Lobby

Main hub to start sessions and pick game modes.

Imposter Game

Imposter Game

In-round interaction flow and social reveal moment.

Game Settings

Game Settings

Pre-game setup for rules, players, and difficulty.

Settings

Settings

Global preferences and account-level controls.

Team Editor

Team Editor

Team management and lineup adjustments.

Senior Product Designer2025

Mobile Tournament Redesign

Redesigned a low-adoption tournament experience into a clearer cross-surface flow across gameplay, lobby, and widgets, improving understanding and opt-ins.

ShippedMobile AppA/B TestingCross-Functional
Impact snapshot

Increased average opt-ins by 72.5% (from 120 to 207 after launch)

Constraints
  • Low tournament participation caused by unclear mechanics and weak discoverability
  • Tournament touchpoints were fragmented across gameplay, lobby, and navigation
  • Some live data and status messaging depended on backend and QA coordination
Outcomes
  • Increased average opt-ins by 72.5% (from 120 to 207 after launch)
  • Made tournament mechanics easier to understand with clearer “how to play” guidance
  • Improved in-context engagement with dynamic status prompts during gameplay
Open for full case narrative
Tournament flow preview

Product screens

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Legacy Screen

Legacy Screen

Older design with lower clarity and weaker participation cues.

Tournament Guide

Tournament Guide

Plain-language structure that explains mechanics and entry points.

Detail View

Detail View

Clear hierarchy for status, rewards, and actions inside the active flow.

Opt-in Confirmation

Opt-in Confirmation

Contextual modal with feedback and next-step momentum.

Assorted

Design Highlights

Product snapshots with concise context and visual previews.

Product snapshot

United Heroes · Wellness Events

Integrated real-world wellness events into the app so users could discover and join activities without leaving their core product flow.

Partnered with TrainMe instead of building a native events platform from scratch, focusing design effort on a seamless in-app experience.

United Heroes wellness events integration preview
image
Product snapshot

Unibet · Search and Filtering

Redesigned game discovery to reduce choice overload and help players find relevant games faster through focused filtering patterns.

With 5000+ games available, the goal was to cut search friction and make discovery feel effortless while collaborating with product and engineering.

video
Product snapshot

Unibet · Personal Details

Reimagined personal details management from a basic web wrapper into a fully native iOS experience that feels fluid, fast, and intuitive.

My first project at Kindred. The redesign covered discovery, user testing, and concept exploration, then shipped with native iOS patterns, polished transitions, and stronger platform consistency.

Unibet personal details edit screen
Unibet personal details view screen
Unibet change password flow screen
images
Product snapshot

32Red · Brand Redesign

Redesigned the 32Red web experience to align its look and feel with the rest of the brand portfolio while keeping the product familiar for existing users.

Created a refreshed interface system across desktop and mobile web to bring visual consistency, clearer hierarchy, and a more unified cross-brand experience.

32Red redesigned desktop web experience
32Red redesigned mobile web experience
images
Builds

Side Projects

These are intentionally scoped and shipped. They help me stay sharp on product thinking, implementation constraints, and end-to-end quality.

Stock Portfolio Tracker

Portfolio tracker I built to import broker data, monitor performance, and test scenarios from one dashboard.

Private testing phase - not public yet

Stack
ReactTypeScriptViteZustandRecharts
Shipped
  • XLS import pipeline with portfolio snapshots and local persistence
  • Live quotes, KPI dashboard, and interactive allocation/performance charts
  • AI insights, simulation tools, and CSV/PDF export workflows
Screenshot
Stock Portfolio Tracker screenshot
Travel Planner

AI trip planning app with map-first routing, city recommendations, and itinerary management.

Private testing phase - not public yet

Stack
ReactTypeScriptViteGoogle MapsGeminiZustand
Shipped
  • Multi-trip planning with destinations, budget/style inputs, and saved itineraries
  • Drag-and-drop city ordering plus route optimization and transport connectors
  • AI recommendations by city/topic with map integration and metadata enrichment
Screenshot
Travel Planner screenshot

Solo-built social party game designed for in-person sessions, with monetization tuned around flow and replayability.

Stack
React NativeExpoTypeScriptRevenueCatFirebase
Shipped
  • Cross-platform launch with 10 games and 5-language localization
  • Contextual paywall system with soft session limits and funnel instrumentation
  • 30+ production releases with measurable growth and subscription traction
Screenshot
WOP screenshot

City discovery app with swipe-first browsing, information-first cards, and nearby map suggestions.

Stack
SupabaseXML Feed ImportClaude CodeCursor
Shipped
  • Tinder-like swipe flow with category filtering and save/match lists
  • Information + map experience with location-aware nearby suggestions
  • Time-sensitive city feed logic and Madrid XML ingestion workflow
Screenshot
City Swipe screenshot
About

Outside the Interface

Portrait of Miguel Plaza

Barcelona-based

Product designer who likes systems at work and craft away from the screen.

I recharge through tactile and visual hobbies. Pottery, cinema, books, climbing, and cooking keep me close to rhythm, patience, and detail.

Photography, especially analog, helps me slow down and observe composition, light, and intent with fewer distractions.

Things I love
PotteryCinemaMusicReadingCookingClimbingPhotographyAnalog Photography

El Michels Affair feat. Clairo

Anticipate

0:000:00
Living lists

A few places where I keep my current watches, reads, and playlists.

Photography
Analog + Digital

Photo reel

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Analog 01
Analog 01
35mm
Analog 02
Analog 02
35mm
Analog 03
Analog 03
Film
Analog 04
Analog 04
Film
Analog 05
Analog 05
Film
Digital 01
Digital 01
Digital
Digital 02
Digital 02
Digital
Digital 03
Digital 03
Digital
Digital 03B
Digital 03B
Digital
Digital 04
Digital 04
Digital
Contact

Let’s Build Something Real

If you’re hiring for product design (and you value clarity, systems thinking, and shipped work), I’d love to talk.

What you’ll get
  • Clear direction tied to outcomes and constraints
  • Interfaces that handle real-world complexity
  • A designer who ships and iterates with evidence
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